Optional rule: swap two stat numbers to better suit the character you want.
Everyone starts with their ancestry language plus Trade. Add one common language per positive INT modifier. Rare languages cost 2 INT modifier points.
Starting characters typically carry: 1 melee, 1 ranged, 1 armour (and optional shield), 5 pieces of equipment, plus 1 Medspray or Radex. Tech Level is set in section 0 (default TL 1–3). Armour and shields are picked from TL ≥ Min and ≤ Max; weapons honour Max only (the catalogue is heavy at TL 1).