Wallhalla Games

SHADOWDARK CLASSES

We have created several classes for ShadowDark. Below are two that we are listing for free, including the Barbarian and the Monk. We have two other classes that will be available in the near future. First, a spell casting Bard called the Bardic Trickster, complete with it’s own unique spell list. Second, we have our version of the Druid, also with it’s unique spell list. We have also expanded the spell lists of the Priest (which we call Cleric), and the Wizard.

BARBARIAN

A wilderness warrior, hardened survivalist, or crazed berserker.

Weapons: bastard sword, club, greatsword, javelin, long sword, hand axe, battleaxe, spear, warhammer

Armour: all shields, but no armour

Hit Points: 1d10

Wild Defense: You add your Constitution modifier (if positive) to your Armour Class.

Primal: You have Advantage on all Constitution checks and Initiative. You also have Advantage on all skills involving survival and tracking.

Reckless Attack: You attack all targets within Close range. Make an attack vs the highest AC of the group, if you succeed roll your damage and apply it to each target. If you fail you can not use this ability until you rest.

BARBARIAN TALENTS

2d6 Effect
2  | Gain +2 hitpoints
3-6 | +1 to your armour class
7-9 | +1 to melee or ranged damage
10-11 | +2 to Strength, Dexterity, or Constitution stat
12 | Choose a talent or +2 points to distribute amongst your stats


 

MONK

Pilgrims that want no treasure but the thrill of the find, an unarmed assassin smiling at the gate guards, a rebel bounding around the city with intercepted plans.

Weapons: club, dagger, scimitar, short sword, spear, staff, throwing star

Armour: No armour

Hit Points: 1d6

Elusive: You add your Wisdom modifier (if positive) to your AC.

Unarmed Attacks: Your unarmed attacks do 1d4 damage. In addition, add half your level to these rolls (round down).

Iron Fist: Once per day when you hit a target in melee, it is dazed for one turn. It cannot cast spells or move, and has disadvantage on attack rolls.

Calm in the Storm: You have advantage on checks to resist mental conditions such as charm, confusion, fear, and stupify.

Like the wind: You have advantage on checks to balance and dodge checks, or to avoid falling. Additionally, you reduce any fall damage by 2x your level.

MONK TALENTS

2d6 Effect
2 | Gain another use of Iron Fist
3-6 | +1 to your armour class
7-9 | +1 to melee or ranged attacks
10-11 | +2 to Strength, Dexterity, or Wisdom stat
12 | Choose a talent or +2 points to distribute amongst your stats

 

 

 

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