Wallhalla Games

SHADOWDARK CHARACTER SHEETS

The official version of ShadowDark RPG has a nice streamlined character sheet. For anyone, like my groups, who want more space to keep track of things I created this character sheet. Feel free to download, print off, and use at your table.

This version of the character sheet has a few “house rules” that we have added. These are explained below the character sheet downloads.

OPTIONAL HOUSE RULES

Gimmick, Conflict, Want, and Motif

I totally stole this concept from Pointy Hat on YouTube (While it’s mainly 5e, it’s fantastic).

GIMMICK: This is your most recognizable aspect of your character. This is a stepping stone of your personality and who you are.

d20 | Roll or Choose

  1. Brave
  2. Calm
  3. Clean
  4. Cowardly
  5. Curious
  6. Energetic
  7. Honest
  8. Impulsive
  9. Kind
  10. Lazy
  11. Loyal
  12. Merciful
  13. Naive
  14. Open
  15. Polite
  16. Respectful
  17. Shy
  18. Snobbish
  19. Vengeful
  20. Worldly

CONFLICT: This is your main issue that drives your character. By overcoming this conflict your character has direction.

d12 | Roll or Choose

  1. Falsely accused
  2. Evading authorities
  3. Disowned by family
  4. Lost a loved one
  5. Suffered a great injustice
  6. Object of prophecy
  7. Discovered a mystery
  8. Seen as unworthy
  9. Morbid fear (dark, alone, pain, rejection)
  10. Witnessed a murder
  11. Witnessed a massacre
  12. You (accidentally?) set your village on fire

 

WANT: Your character’s deepest desire. This is something you want and not necessarily need. This may change as the story unfolds.

d20 | Roll or Choose

  1. Accepted by family
  2. Become a leader
  3. Become powerful in might or magic
  4. Become the best at something
  5. Bring loved one from the dead
  6. Experience new things
  7. Find inner peace
  8. Find purpose
  9. Find true love
  10. Find who parents are
  11. Gain riches
  12. Gain self-confidence
  13. Learn compassion
  14. Make peace with the past
  15. Overcome fear
  16. Revenge on those who wronged you
  17. Rule family kingdom
  18. See the world
  19. Take responsibility
  20. Understand different beliefs

MOTIF: This is your character’s visual theme. Something that identifies you in a crowd or battlefield. It can affect your hair style, clothing, armour, and magical effects. Pick one or more themes that suit your character.

d20 | Roll or Choose

  1. Animal
  2. Art Deco
  3. Art Nouveau
  4. Astrological
  5. Astronomical
  6. Avian
  7. Colour
  8. Diabolic
  9. Divine
  10. Elemental
  11. Body Parts (eyes, hands, etc.)
  12. Flower/Plant
  13. Gaming (dice/cards)
  14. Gemstones
  15. Goth/Punk/Metal/Glam
  16. Insect
  17. Metallic
  18. Monster
  19. Numerological/Symbols
  20. Skeletal/Undead

Kill Count

Essentially, whoever gets the killing blow on a creature puts a tick in the box.

Extra Carrying Rules

Equipment slots are limited, so we created a system where you could carry pouches, sacks, scroll cases, and bandoleers to hold more items. You can only carry 2 pouches, 1 sack, 1 scroll case, and 1 bandoleer – each costing one item slot. Anything put into these containers must reasonably fit inside. (you can’t store a crossbow inside a pouch)

Pouches: These can hold 2 small slot items inside for quick retrieval.

Sack: This can hold 3 slot items inside.

Scroll Case: You can carry 10 single pages in a case.

Bandoleer: This belt wraps around your chest for quick access to potions (and poisons).

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