Wallhalla Games

Exploding Dice

BOOM GO THE DICE!

This game was designed with the Exploding Dice rule in mind. Every time you roll the maximum number on any dice, you roll it again and add to that number.

For example; let’s say you roll a d6 dice and get a 6, you roll again and get a 3, giving you a total of 9. If the second roll was also a 6, you roll that again, until you do not roll another 6.

If you roll maximum on a d20 when attacking, you gain the benefit of an additional damage dice.

If you are hit with a natural 20, your armour is damaged (suffering a -1 to AC) until repaired.

The Exploding Dice rule replaces the Critical Hit rule from the Shadowdark RPG, so you cannot benefit from both.

This may heavily skew your outcomes and can create a lot of chaos and fun. Remember that this applies to ALL rolls (with the sole exception of rolling for stats), both players and GMs alike. Combat can be deadly very quickly on some lucky (or unlucky) rolls.

Hit points and healing can greatly benefit from this rule, as well as scavenging rolls to determine the number of useful items found.

A 1d4 wandering monster encounter can suddenly turn into 14 Giant Fire Ants on some unlucky rolls for the player characters.

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