SHADOWDARK CHARACTER SHEETS
The official version of ShadowDark RPG has a nice streamlined character sheet. For anyone, like my groups, who want more space to keep track of things I created this character sheet. Feel free to download, print off, and use at your table.
This version of the character sheet has a few “house rules” that we have added. These are explained below the character sheet downloads.
OPTIONAL HOUSE RULES
Exhaustion
Sometimes creatures, environment, or other situations can make your character suffer from exhaustion. You can recover 1 point of exhaustion from 1 night of rest. The “Restoration” spell will also remove one level of exhaustion.
Kill Count
A fun little side game for players to track their kill counts for bragging rights. Essentially, whoever gets the killing blow on a creature puts a tick in the box.
Extra Carrying Rules
Equipment slots are limited, so we created a system where you could carry pouches, sacks, scroll cases, and bandoleers to hold more items. You can only carry 2 pouches, 1 sack, 1 scroll case, and 1 bandoleer – each costing one item slot. Anything put into these containers must reasonably fit inside. (you can’t store a crossbow inside a pouch)
Pouches: Tied to your belt, these can hold 2 small slot items inside for quick retrieval.
Sack: Carried in one hand, it can hold 3 slot items inside.
Scroll Case: You can carry 10 single pages in a case.
Bandoleer: This belt wraps around your chest for quick access to potions (and poisons). Using a potion from a bandoleer for yourself is part of your move action. However, giving a potion to another character is an action.
Gimmick, Conflict, Want, and Motif
I totally stole this concept from Pointy Hat on YouTube (While it’s mainly 5e, it’s fantastic).
GIMMICK: This is your most recognizable aspect of your character. This is a stepping stone of your personality and who you are.
d20 | Roll or Choose
- Brave
- Calm
- Clean
- Cowardly
- Curious
- Energetic
- Honest
- Impulsive
- Kind
- Lazy
- Loyal
- Merciful
- Naive
- Open
- Polite
- Respectful
- Shy
- Snobbish
- Vengeful
- Worldly
CONFLICT: This is your main issue that drives your character. By overcoming this conflict your character has direction.
d12 | Roll or Choose
- Falsely accused
- Evading authorities
- Disowned by family
- Lost a loved one
- Suffered a great injustice
- Object of prophecy
- Discovered a mystery
- Seen as unworthy
- Morbid fear (dark, alone, pain, rejection)
- Witnessed a murder
- Witnessed a massacre
- You (accidentally?) set your village on fire
WANT: Your character’s deepest desire. This is something you want and not necessarily need. This may change as the story unfolds.
d20 | Roll or Choose
- Accepted by family
- Become a leader
- Become powerful in might or magic
- Become the best at something
- Bring loved one from the dead
- Experience new things
- Find inner peace
- Find purpose
- Find true love
- Find who parents are
- Gain riches
- Gain self-confidence
- Learn compassion
- Make peace with the past
- Overcome fear
- Revenge on those who wronged you
- Rule family kingdom
- See the world
- Take responsibility
- Understand different beliefs
MOTIF: This is your character’s visual theme. Something that identifies you in a crowd or battlefield. It can affect your hair style, clothing, armour, and magical effects. Pick one or more themes that suit your character.
d20 | Roll or Choose
- Animal
- Art Deco
- Art Nouveau
- Astrological
- Astronomical
- Avian
- Colour
- Diabolic
- Divine
- Elemental
- Body Parts (eyes, hands, etc.)
- Flower/Plant
- Gaming (dice/cards)
- Gemstones
- Goth/Punk/Metal/Glam
- Insect
- Metallic
- Monster
- Numerological/Symbols
- Skeletal/Undead